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9 points
Firefly Recon Drones
Retrofitted crop-dusters, Fireflies provide invaluable aerial targeting data while carrying a lethal payload of Clingfire.
Firefly Drone |
8 |
5 |
2 |
1 |
1 |
1 |
5+ |
Infantry |
3 Firefly Drones |
Clingfire Pod, Drone Class Laser System |
Bot Protocol - Defensive Maneuvers, Dodge (1), Hover, Mobile, Scout |
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- May add up to 2 Firefly Drones: +4 points each.
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Clingfire Pod |
H+R" |
1+SB |
3 |
2 |
2+ |
AoE, Hit and Run |
Burn (1), Dispersed Fire |
Drone Class Laser System |
24" |
1 |
4 |
2 |
5+ |
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Beam, Paint |
BEAM:
If this attack causes a casualty, inflict 1 additional injury on another model in the target unit.
BOT PROTOCOL - DEFENSIVE MANEUVERS:
During this unit's activation, if within command range of a Bot Handler, expend 1 CP to give this unit +1 to its Dodge ability value, until this unit next activates.
BURN (1):
Critical hit - Immediately place (1) Burn token on the target. When the target next activates, raise its suppression level by +1 for each Burn token it has. Burn tokens can be removed via the Extinguish action.
DISPERSED FIRE:
Each hit counts as 2 when blocked by cover.
DODGE (1):
Block up to (1) hits each round of shooting.
HOVER:
This model may move dynamically (see main rulebook pg xx for details).
MOBILE:
Ignore the wild firing penalty for shooting after performing a Dash action, but this unit cannot perform both Aim and Take Cover actions during the same activation.
PAINT:
After completing a Fire action against a target within standard range of this weapon, place 1 Painted token on that target (up to a max of 1 new token per Fire action). Shooting units have a +1 SKL bonus per Painted token their target has. A unit removes all of its Painted tokens the next time it moves.
SCOUT:
When deploying your force, this unit may be set up in no-man's land, provided it is still entirely on your half of the table (measured from your reserve table edge). Alternatively, scout units in reserve may make a flanking maneuver.
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