13 pointsHunter-Class WarmechDesigned for battle, heavily armored Hunter warmechs lay down withering fire even while on the move.
MODEL NAME
MV
EVS
SKL
AV
CQA
FOR
WP
MODEL TYPE
Hunter Warmech
5
3
3
5
3
8
4+
Behemoth
UNIT SIZE:
1 Hunter Warmech
EQUIPMENT:
Hydraulic Fist, Maglock Chaingun
ABILITIES:
Bot Protocol - Lock On, Mission Specialist
OPTIONS:
May be equipped with up to 2 Missile Pods:
Cluster Missile Pod: +3 points each.
Strike Missile Pod: +1 point each.
May replace Maglock Chaingun with:
Flakk Cannon: -2 points.
Suppressor Dual Machine Gun: -2 points.
May replace Hydraulic Fist with:
Flakk Cannon: +3 points.
Suppressor Dual Machine Gun: +3 points.
May replace Bot Protocol - Lock On with Bot Protocol - Overdrive: -2 points.
WEAPON NAME
RNG
SHO
PEN
DAM
SUP
TYPE
ABILITIES
Cluster Missile Pod
30"
1+SB
4
1
4+
AoE, Heavy
Guided
Flakk Cannon
18"
2
5
3
5+
Heavy, Short Ranged
Hydraulic Fist
CQ
+1
5
3
-
Heavy, Melee
Maglock Chaingun
36"
3
5
2
5+
Heavy
Strike Missile Pod
30"
1
6
4
5+
Heavy
Armor Piercing, Guided
Suppressor Dual Machine Gun
30"
4
4
1
3+
Heavy
ABILITY & EQUIPMENT SUMMARY
ARMOR PIERCING:
AV dice flips against this attack cost 1 more than usual. BOT PROTOCOL - LOCK ON:
During this unit's activation, if within command range of a Bot Handler, expend 1 CP to allow this unit to take a free Aim status action. This can allow the unit to make up to 2 Aim actions during a single activation. BOT PROTOCOL - OVERDRIVE:
During this unit's activation, if within command range of a Bot Handler, expend 1 or 2 CPs to increase this unit's MV characteristic by +2 or +4, respectively, for the duration of its activation. GUIDED:
When the target has at least one Painted token, this attack has unlimited range, does not require line of sight and each hit counts as 2 when blocked by the Dodge ability. MISSION SPECIALIST:
This unit cannot control mission objective markers, though it can still contest them as usual.
DAMAGED:
At FOR 1-3, this model can fire a max of 2 weapons. At FOR 4-5, this model can fire a max of 3 weapons.