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Faction and Unit Rules


13 points Militus Warrior The core of the Remnant fighting force, tough, versatile gladiators designed to take on any foe and win.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
Militus Warrior 6 4 4 5 2 7 3+ Behemoth
UNIT SIZE: 1 Militus Warrior
EQUIPMENT: 2 Incursion Rifles, Lorican Armor
ABILITIES: Aerial Insertion
OPTIONS:
  • Either Incursion Rifle may be replaced with:
    • Arc Splitter: +0 points.
    • Combat Gauntlet: -3 points.
    • Combat Gauntlet w/Reflex Shield: -2 points.
    • Conflagration Launcher: +2 points.
    • Incursion Blaster: +0 points.
  • May be equipped with 1 of the following:
    • Arc Splitter: +3 points.
    • Conflagration Launcher: +5 points.
    • Incursion Blaster: +3 points.
    • Incursion Rifle: +3 points.
    • Lorican Field Generator: +4 points.
  • May be equipped with:
    • Defensive Countermeasures: +1 point.
    • Mark of the Initiate: -4 points.
  • May be equipped with 2* of the following:
    • Enhanced Targeter: +1 point.
    • Target Tracker: +1 point.
    • Vent System: +2 points.

  • If equipped with 3 weapons, only 1 item may be chosen from this list.
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
Arc Splitter 18" 4 3 1 4+ Short Ranged Arc
Combat Gauntlet CQ +2 5 2 - Melee
Conflagration Launcher 24" 2+SB 4 3 3+ AoE
Incursion Blaster 18" 2 5 3 5+ Short Ranged Phase
Incursion Rifle 24" 3 4 2 5+ Phase
ABILITY & EQUIPMENT SUMMARY
AERIAL INSERTION: Movement Action - When arriving from reserve, this unit may be placed in any valid position on the table not within 6" of any enemy. This unit's shooting is automatically wild during the same activation it arrives via Aerial Insertion. You must expend 1 CP to have a reinforcement arrive via Aerial Insertion.
ARC: Critical hit - Inflict 3 hits instead of 1, provided the target contains more than 1 model.
DEFENSIVE COUNTERMEASURES: An enemy unit that targets this unit with short ranged shooting must immediately take a WP test. If passed, the attacking unit's suppression level is raised by +1. If failed, the attacking unit's suppression level is raised by +2.
ENHANCED TARGETER: (up to 1 per model) This model has +1 SKL.
LORICAN ARMOR:
Overcharge
Models with Lorican Armor are able to overcharge their capabilities. Each overcharge requires you expend 1 CP and raise the Champion's suppression level by +1. For example: When firing with one of your Champions, you could choose to overcharge each of its two weapons once, by expending 2 CPs and immediately raising its suppression level by +2.
  • Overcharge Defense While being fired at, raise a Champion's existing Dodge or Field ability value by +1 for that round of shooting, after seeing the results of the opponent's hit roll results.
  • Overcharge Movement While moving, add +2 to a Champion's MV for the remainder of that move, up to a maximum of +4 MV.
  • Overcharge Weapon
  • During shooting, before making hit rolls, improve a Champion's weapon by +1 SHO for that round, up to a maximum of +2 SHO per weapon.
  • Vent Heat During a Champion's activation, lower its suppression level by -2. Performing this overcharge does not raise the Champion's suppression level, but it may not be done during a round of shooting.
CROWD FAVORITES
During each command phase, for every 2 Lorican Champions you have either on the table or in reserve, gain +1 additional CP.
LORICAN FIELD GENERATOR: This model has the Field (1) ability, which allows it to block up to (1) hits each round of shooting.
MARK OF THE INITIATE: This model has -1 SKL, -1 FOR and WP 4+. No more than one model per detachment may have the Mark of the Initiate.
PHASE: Each hit counts as 2 when blocked by the Field ability.
REFLEX SHIELD: You may force enemy melee weapon hits to be re-rolled during CQ Fighting targeting this unit.
TARGET TRACKER: (up to 1 per model) The target of this model's shooting counts as having 1 less On the Move token than it actually has. Also, if the target has the Dodge ability, reduce its ability value by -1 for the round of shooting.
VENT SYSTEM: For each Vent System equipped, this model may perform 1 Vent Heat overcharge for free (costing 0 CP) during each of its activations.
DAMAGED:
At FOR 1-3, this model can fire up to 1 weapon.
At FOR 4-5, this model can fire up to 2 weapons.
UNIT DESIGNATORS: Armored, Lorican Champion, Militus




 
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