Faction and Unit Rules
Official Units
HQ Units
A Prime who prizes a strong defensive stronghold above all else, anchored by Brutus Vanquishers.
A hot-headed Prime will pilot a Militus Skyrunner, allowing them to bring the fight right to the enemy.
A Prime who believes that disruption, chaos and fear are the ultimate keys to victory.
The most versatile Remnant Prime, with a keen tactical mind and an ace always up his sleeve.
A Prime who loves to attack from a distance, waiting to find the perfect target and
decimate it with a coordinated strike.
A Prime who prefers stealth and deception above all else will choose to pilot a Nimbus Pathfinder.
Vanguard Units
Fast moving harbingers of death, Militus Skyrunners are rightly feared throughout the spiral arm.
Masters of stealth, Nimbus Pathfinders sneak into forward positions and mark the enemy.
Core Units
The core of the Remnant fighting force, tough, versatile gladiators designed to take on any foe and win.
Hammer Units
A Nimbus Longshot attacks from great distance with its lethal Torus Sniper Rifle, confounding the enemy advance.
The unsung heroes of the Remnant, Holistas repair fellow Lorican Champions or tag them for
retrieval when the damage is too severe.
Anvil Units
Though ponderously slow, no single warrior in the spiral arm can match their offensive output.
Sacrificing all else for maximum firepower, Militus Dominators lay waste to any enemy
stupid enough to face them head on.
Slightly unhinged pilots favor a Breacher, which allows them to rampage through enemy lines and cause maximum havoc.