[X]

Enter Your Email Address


Sign up to our mailing list and we'll let you know once per month when new models come out, along with exclusive offers and other interesting things:

Faction and Unit Rules


6 points Nimbus Pathfinder Masters of stealth, Nimbus Pathfinders sneak into forward positions and mark the enemy.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
Nimbus Pathfinder 7 4 4 4 2 5 3+ Infantry
UNIT SIZE: 1 Nimbus Pathfinder
EQUIPMENT: Incursion Blaster, Lorican Armor, Pinpoint Scanner
ABILITIES: Active Scan, Aerial Insertion, Scout
OPTIONS:
  • May replace Incursion Blaster with Arc Splitter: 0 points.
  • May be equipped with 1 of the following:
    • Cloak Generator: +3 points.
    • Lorican Boostpack: +4 points.
  • May add Mark of the Initiate: -2 points.
  • May be equipped with up to 2* of the following:
    • Hologram Projector: +1 point.
    • Pathfinder Array: +0 points.
    • Thermal Tracker: +2 points.
    • Vent System: +2 points.

  • If equipped with a Lorican Boostpack, only Vent Systems may be chosen from this list.
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
Arc Splitter 18" 4 3 1 4+ Short Ranged Arc
Incursion Blaster 18" 2 5 3 5+ Short Ranged Phase
ABILITY & EQUIPMENT SUMMARY
ACTIVE SCAN: Status action - Place a Painted token on this unit, as well as each enemy unit within 18". Shooting units have a +1 SKL bonus per Painted token their target has. A unit removes all of its Painted tokens the next time it moves.
AERIAL INSERTION: Movement Action - When arriving from reserve, this unit may be placed in any valid position on the table not within 6" of any enemy. This unit's shooting is automatically wild during the same activation it arrives via Aerial Insertion. You must expend 1 CP to have a reinforcement arrive via Aerial Insertion.
ARC: Critical hit - Inflict 3 hits instead of 1, provided the target contains more than 1 model.
CLOAK GENERATOR: This model has +1 EVS, except when the enemy is firing at short range.
DODGE (1): Block up to (1) hits each round of shooting.
HOLOGRAM PROJECTOR: (up to 1 per model) During an enemy unit's activation, if this unit is declared as either a charge target or a target for short ranged (non-CQ Fighting) shooting, it may immediately make a free, dynamic move up to D6". If this move means the unit is no longer a valid target, your opponent may select a different target or action instead.
LORICAN ARMOR:
Overcharge
Models with Lorican Armor are able to overcharge their capabilities. Each overcharge requires you expend 1 CP and raise the Champion's suppression level by +1. For example: When firing with one of your Champions, you could choose to overcharge each of its two weapons once, by expending 2 CPs and immediately raising its suppression level by +2.
  • Overcharge Defense While being fired at, raise a Champion's existing Dodge or Field ability value by +1 for that round of shooting, after seeing the results of the opponent's hit roll results.
  • Overcharge Movement While moving, add +2 to a Champion's MV for the remainder of that move, up to a maximum of +4 MV.
  • Overcharge Weapon
  • During shooting, before making hit rolls, improve a Champion's weapon by +1 SHO for that round, up to a maximum of +2 SHO per weapon.
  • Vent Heat During a Champion's activation, lower its suppression level by -2. Performing this overcharge does not raise the Champion's suppression level, but it may not be done during a round of shooting.
CROWD FAVORITES
During each command phase, for every 2 Lorican Champions you have either on the table or in reserve, gain +1 additional CP.
LORICAN BOOSTPACK: This model has +2 MV, may move dynamically and has the Dodge (1) and Mobile abilities.
MARK OF THE INITIATE: This model has -1 SKL, -1 FOR and WP 4+. No more than one model per detachment may have the Mark of the Initiate.
MOBILE: Ignore the wild firing penalty for shooting after performing a Dash action, but this unit cannot perform both Aim and Take Cover actions during the same activation.
PATHFINDER ARRAY: (up to 1 per model) Friendly units arriving via Aerial Insertion within 6" of this model do not automatically fire wildly the turn they arrive.
PHASE: Each hit counts as 2 when blocked by the Field ability.
PINPOINT SCANNER: After completing a Fire action against a target within 18", place 2 Painted tokens on that target (See the Active Scan ability for more details about Painted tokens).
SCOUT: When deploying your force, this unit may be set up in no-man's land, provided it is still entirely on your half of the table (measured from your reserve table edge). Alternatively, scout units in reserve may make a flanking maneuver.
THERMAL TRACKER: (up to 1 per model) This unit may draw line of sight entirely through area terrain features as though they were not there, though enemy units targeted this way are never a wide open shot.
VENT SYSTEM: For each Vent System equipped, this model may perform 1 Vent Heat overcharge for free (costing 0 CP) during each of its activations.
UNIT DESIGNATORS: Armored, Lorican Champion, Nimbus




 
Spiral Arm Studios Ltd.
©Spiral Arm Studios 2012-2025