[X]

Enter Your Email Address


Sign up to our mailing list and we'll let you know once per month when new models come out, along with exclusive offers and other interesting things:

Faction and Unit Rules


8 points SARA Revolutionary Captain Ex-military officers gone rogue, Revolutionary Captains specialize in hit-and-run guerrilla tactics.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
SARA Revolutionary Captain 7 4 2 2 2 2 4+ Infantry
UNIT SIZE: 1 SARA Revolutionary Captain
EQUIPMENT: Frag Grenades, SARA Officers Pistol
ABILITIES: Guerrilla, Guerrilla Captain, Mob Mentality, SARA Commander (2), SARA Discipline, Shadow Strike
OPTIONS:
  • May be equipped with 1 of the following:
    • Beam Blastgun: +3 points.
    • Beam Pistol: +2 points.
    • Chem Pistol: +2 points.
    • Poisoned Blade: +2 points.
    • Slug Pistol: +1 point.
    • Slug Rifle: +2 points.
    • Trophy Melee Weapon: +3 points.
  • This unit may lead a detachment containing the following additional units:
    0-2
    1-4
    0-2
    0-2
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
Beam Blastgun 18" 1 4 1 5+ Short Ranged Improvised Club
Beam Pistol 12" 1 4 2 6+ Pistol Unstable
Chem Pistol 12" 1 3 1 6+ Pistol Dispersed Fire, Poison (+1)
Poisoned Blade CQ +1 3 1 - Melee Poison (+2)
SARA Officers Pistol 12" 2 3 1 6+ Pistol
Slug Pistol 12" 2 2 1 6+ Pistol
Slug Rifle 24" 2 2 1 5+
Trophy Melee Weapon CQ +1 5 2 - Melee Relic
ABILITY & EQUIPMENT SUMMARY
DISPERSED FIRE: Each hit counts as 2 when blocked by cover.
FRAG GRENADES: Can be used when shooting at short range and when charging to raise the target's suppression level by +1. See main rulebook page xx for details.
GUERRILLA: When this unit activates, if it is not in contact with the enemy, it may opt to perform the following 3 actions (and only those 3 actions, though Free actions may still be performed), in this precise order: Aim, Fire and Move. If this unit has the Mobile ability, it may perform: Aim, Fire and Dash instead.
GUERRILLA CAPTAIN: Each turn, up to 2 friendly SARA units that activate within 18" of this model can be given the Guerrilla ability for the remainder of the turn. Additional friendly SARA units activating within 18" can be given the Guerrilla ability at the cost of 1 CP per additional unit.
IMPROVISED CLUB: If attacking unarmed in CQ Fighting, this model gains +1 CQA.
MOB MENTALITY: If its squad leader has this ability, this unit has a bonus to WP tests based on the number of models currently in the unit:
  • 4 models = +1
  • 5 or more models = +2

POISON (+1): (+1) DAM on Organic models.
POISON (+2): (+2) DAM on Organic models.
RELIC: You may re-roll hit rolls with this weapon. Your force cannot contain more than one relic weapon.
SARA COMMANDER (2): This model has the Command (2) ability, which generates (2) extra CPs per turn, and each turn during its activation, it can issue (2) orders to friendly units within 18". When issuing an order to a SARA unit, lower its suppression level by -2, instead of -1.
SARA DISCIPLINE: Friendly SARA units within 18" get a +1 modifier when taking a WP test.
SHADOW STRIKE: Up to 1 unit in reserve per turn with this ability may arrive via the Out of the Shadows action.
UNSTABLE: Each hit roll result of 1 raises this unit's suppression level by +1 (after the round of shooting).
UNIT DESIGNATORS: Character, Organic, SARA




 
Spiral Arm Studios Ltd.
©Spiral Arm Studios 2012-2025