Faction and Unit Rules
Official Units
HQ Units
Guiding the survival of their people, Chieftains utilise the element of surprise to best their foes.
Ex-military officers gone rogue, Revolutionary Captains specialize in hit-and-run guerrilla tactics.
Vanguard Units
Elusive teleporting creatures, Skoti transport Broken units and rain down debris on the enemy.
An off-road bike driven by a rider with a penchant for speed and violence is always a useful asset.
Disruption of enemy communications and weapons is the game and Sig Jammers play it very well.
Core Units
Scum, rejects, dregs. Cast out by the Maelstrom, the Broken band together to fight and survive.
Hammer Units
A specialty bullet for every occasion and a penchant to disappear without a trace.
Only the truly desperate assault fortified positions. But the desperate are a terrifying enemy.
Anvil Units
No scruples and a mighty big cannon make Pa`ku a fearsome adversary on the battlefield.
Gnolti are slow anger, but once roused their rage is hard to quench.
It takes a slightly unhinged fanatic to wield the more experimental weapons in the Broken arsenal.
Add-on Units
Marsayan Hypnotists look harmless, right until they get into your mind.
Trained in traditional hand-to-hand combat techniques, Hakoyu Grand Masters are
valued additions to Broken assault units.