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Faction and Unit Rules


12 points Gnolti Gnolti are slow anger, but once roused their rage is hard to quench.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
Gnolti 5 3 2 3 3 10 4+ Behemoth
UNIT SIZE: 1 Gnolti
EQUIPMENT: 2 Gnolti Fists
ABILITIES: Fearless, Fearsome (-1), Fire Magnet, Mission Specialist, Rage, Regeneration
OPTIONS:
    None.
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
Gnolti Fist CQ +1 5 2 - Melee
ABILITY & EQUIPMENT SUMMARY
FEARLESS: This unit is never forced to retreat and ignores the Fearsome ability on enemy units.
FEARSOME (-1): Enemy units within 8" have a (-1) modifier applied to their WP tests.
FIRE MAGNET: Friendly units within 3" cannot be targeted by the enemy, provided this unit is both closer to the enemy shooting unit and a valid target. Shooting that dictates a specific target (CQ Fighting, Defensive Fire, Hit & Run, etc.) ignores this ability.
MISSION SPECIALIST: This unit cannot control mission objective markers, though it can still contest them as usual.
RAGE: During CQ Fighting, this unit does not reduce its SKL due to suppression, however each hit roll result of 1 raises its suppression level by +1 (after the round of shooting).
REGENERATION: During the Recovery step of this unit's activation, it may heal 1 of its injuries. If this unit Regroups, heal up to D3+1 injuries instead.
DAMAGED:
At FOR 1-4, this model can fire up to 1 weapon.
UNIT DESIGNATORS: Organic, Solo




 
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