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12 points
Gnolti
Gnolti are slow anger, but once roused their rage is hard to quench.
Gnolti |
5 |
3 |
2 |
3 |
3 |
10 |
4+ |
Behemoth |
1 Gnolti |
2 Gnolti Fists |
Fearless, Fearsome (-1), Fire Magnet, Mission Specialist, Rage, Regeneration |
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Gnolti Fist |
CQ |
+1 |
5 |
2 |
- |
Melee |
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FEARLESS:
This unit is never forced to retreat and ignores the Fearsome ability on enemy units.
FEARSOME (-1):
Enemy units within 8" have a (-1) modifier applied to their WP tests.
FIRE MAGNET:
Friendly units within 3" cannot be targeted by the enemy, provided this unit is both closer to the enemy shooting unit and a valid target. Shooting that dictates a specific target (CQ Fighting, Defensive Fire, Hit & Run, etc.) ignores this ability.
MISSION SPECIALIST:
This unit cannot control mission objective markers, though it can still contest them as usual.
RAGE:
During CQ Fighting, this unit does not reduce its SKL due to suppression, however each hit roll result of 1 raises its suppression level by +1 (after the round of shooting).
REGENERATION:
During the Recovery step of this unit's activation, it may heal 1 of its injuries. If this unit Regroups, heal up to D3+1 injuries instead.
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DAMAGED:
At FOR 1-4, this model can fire up to 1 weapon.
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