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Faction and Unit Rules


Marsayan Hypnotist Marsayan Hypnotists look harmless, right until they get into your mind.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
Marsayan Hypnotist 7 4 1 2 1 1 6+ Infantry
UNIT SIZE: 1 Marsayan Hypnotist
EQUIPMENT: None
ABILITIES: Mob Mentality, Projected Confusion, Shadow Strike, Vanishing Target
OPTIONS:
  • Add-on: May add up to 1 Marsayan Hypnotist to the following units, without exceeding their normal maximum size:
    • Broken Rabble: 2 points
    • Rabble Assault: 3 points
    • Rabble Fire Support: 2 points
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
ABILITY & EQUIPMENT SUMMARY
MOB MENTALITY: If its squad leader has this ability, this unit has a bonus to WP tests based on the number of models currently in the unit:
  • 4 models = +1
  • 5 or more models = +2

PROJECTED CONFUSION: Free status action - choose a valid enemy target Armored or Organic unit within 18". The target must take a WP test and if failed, it becomes confused: A confused unit reduces the number of actions it may perform during its next activation by -1. If already confused, raise its suppression level by +1 instead.
SHADOW STRIKE: Up to 1 unit in reserve per turn with this ability may arrive via the Out of the Shadows action.
VANISHING TARGET: If the attacking enemy unit is Armored or Organic, then this unit has the Dodge (1) ability, which allows it to block up to (1) hits each round of shooting. This improves to Dodge (3) if the attacking unit is within short range.
UNIT DESIGNATORS: Organic




 
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