Up to 3 Broken Rabble may replace Slug Rifle with:
Auto Slugger: +1 point.
Chem Launcher: +1 point.
EMP Harpoon: +1 point.
Glue Rifle: +1 point.
Longbeam Rifle: +2 points.
Rabble Boss may replace Slug Rifle with any 2:
Beam Pistol: +0 points.
Chem Pistol: +0 points.
Frag Grenades: +0 points.
Slug Pistol: +0 points.
WEAPON NAME
RNG
SHO
PEN
DAM
SUP
TYPE
ABILITIES
Auto Slugger
24"
3
3
1
4+
Beam Pistol
12"
1
4
2
6+
Pistol
Unstable
Chem Launcher
18"
1+SB
3
1
3+
AoE
Dispersed Fire, Poison (+1)
Chem Pistol
12"
1
3
1
6+
Pistol
Dispersed Fire, Poison (+1)
EMP Harpoon
24"
1
5
2
5+
Drag Unit, Emp (+1)
Glue Rifle
18"
D3
3
1
2+
Slowed
Slug Pistol
12"
2
2
1
6+
Pistol
Slug Rifle
24"
2
2
1
5+
ABILITY & EQUIPMENT SUMMARY
DISPERSED FIRE:
Each hit counts as 2 when blocked by cover. DRAG UNIT:
If at least one of these attacks successfully hits, move the target D6" directly towards your squad leader (or as close as possible) and facing your unit. Targets that contain a large model, are at long range, or inside a building/transport cannot be dragged. EMP (+1):
(+1) DAM on Armored and Inorganic models. FRAG GRENADES:
Can be used when shooting at short range and when charging to raise the target's suppression level by +1. See main rulebook page xx for details. MOB MENTALITY:
If its squad leader has this ability, this unit has a bonus to WP tests based on the number of models currently in the unit:
4 models = +1
5 or more models = +2
POISON (+1):
(+1) DAM on Organic models. SHADOW STRIKE:
Up to 1 unit in reserve per turn with this ability may arrive via the Out of the Shadows action. SLOWED:
If one or more of these hits are not blocked by special defense, then the target is immediately slowed: halve the target's MV until the end of its next activation. If the target is already slowed, raise its suppression level by +1 instead. UNSTABLE:
Each hit roll result of 1 raises this unit's suppression level by +1 (after the round of shooting).
UNIT DESIGNATORS: Organic, Rabble Rabble Boss: Infantry, Squad Leader