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Faction and Unit Rules


7 points Broken Bikers An off-road bike driven by a rider with a penchant for speed and violence is always a useful asset.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
Broken Biker 10 4 1 2 1 1 6+ Bike
Broken Biker Boss 10 4 1 2 1 1 6+ Bike
UNIT SIZE: 2 Broken Bikers
1 Broken Biker Boss
EQUIPMENT: Broken Biker: Biker Melee Weapon, Frag Grenades
Broken Biker Boss: Biker Melee Weapon, Frag Grenades
ABILITIES: Broken Biker: Hit and Run Specialist, Mob Mentality, Mobile, Rapid Acceleration, Scout
Broken Biker Boss: Hit and Run Specialist, Mob Mentality, Mobile, Rapid Acceleration, Scout
OPTIONS:
  • May add up to 2 Broken Bikers: +3 points each.
  • Any model may replace Biker Melee weapon with:
    • Beam Pistol: +1 point.
    • Chem Pistol: +1 point.
    • Compact Blastgun: +1 point.
    • Slug Pistol: +1 point.
    • Snare Pole: +1 point.
  • Broken Biker Boss may add Xenos Helper: +2 points.
  • Broken Biker Boss with a Xenos Helper may be equipped with up to 1 additional:
    • Beam Pistol: +1 point.
    • Chem Pistol: +1 point.
    • Slug Pistol: +1 point.
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
Beam Pistol 12" 1 4 2 6+ Pistol Unstable
Biker Melee Weapon CQ +1 3 1 - Melee
Chem Pistol 12" 1 3 1 6+ Pistol Dispersed Fire, Poison (+1)
Compact Blastgun 12" 1 4 1 5+ Short Ranged
Slug Pistol 12" 2 2 1 6+ Pistol
Snare Pole CQ +1 3 1 - Melee Hit and Drag
ABILITY & EQUIPMENT SUMMARY
DISPERSED FIRE: Each hit counts as 2 when blocked by cover.
FRAG GRENADES: Can be used when shooting at short range and when charging to raise the target's suppression level by +1. See main rulebook page xx for details.
HIT AND DRAG: During a Hit and Run, if at least one of these attacks successfully hits, move the target D6+1" directly towards your squad leader (or as close as possible) and facing your unit. Targets that contain a large model, are at long range, or inside a building/transport cannot be dragged.
HIT AND RUN SPECIALIST: All weapons equipped on this model gain the Hit and Run weapon type.
MOB MENTALITY: If its squad leader has this ability, this unit has a bonus to WP tests based on the number of models currently in the unit:
  • 4 models = +1
  • 5 or more models = +2

MOBILE: Ignore the wild firing penalty for shooting after performing a Dash action, but this unit cannot perform both Aim and Take Cover actions during the same activation.
POISON (+1): (+1) DAM on Organic models.
RAPID ACCELERATION: While on the move or targeted by defensive fire, this unit gains +1 EVS (up to EVS 5) and the Dodge (1) ability, which allows it to block up to (1) hits each round of shooting. If this unit already has a Dodge ability, it gains +1 to its existing Dodge ability value.
SCOUT: When deploying your force, this unit may be set up in no-man's land, provided it is still entirely on your half of the table (measured from your reserve table edge). Alternatively, scout units in reserve may make a flanking maneuver.
UNSTABLE: Each hit roll result of 1 raises this unit's suppression level by +1 (after the round of shooting).
XENOS HELPER: This unit is able to utilize Frag Grenades when shooting or charging without the usual requirement of 1 model in the unit losing their ability to fire in return.
UNIT DESIGNATORS: Forsaken, Organic
Broken Biker Boss: Bike, Squad Leader




 
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