Broken Biker: Hit and Run Specialist, Mob Mentality, Mobile, Rapid Acceleration, Scout Broken Biker Boss: Hit and Run Specialist, Mob Mentality, Mobile, Rapid Acceleration, Scout
OPTIONS:
May add up to 2 Broken Bikers: +3 points each.
Any model may replace Biker Melee weapon with:
Beam Pistol: +1 point.
Chem Pistol: +1 point.
Compact Blastgun: +1 point.
Slug Pistol: +1 point.
Snare Pole: +1 point.
Broken Biker Boss may add Xenos Helper: +2 points.
Broken Biker Boss with a Xenos Helper may be equipped with up to 1 additional:
Beam Pistol: +1 point.
Chem Pistol: +1 point.
Slug Pistol: +1 point.
WEAPON NAME
RNG
SHO
PEN
DAM
SUP
TYPE
ABILITIES
Beam Pistol
12"
1
4
2
6+
Pistol
Unstable
Biker Melee Weapon
CQ
+1
3
1
-
Melee
Chem Pistol
12"
1
3
1
6+
Pistol
Dispersed Fire, Poison (+1)
Compact Blastgun
12"
1
4
1
5+
Short Ranged
Slug Pistol
12"
2
2
1
6+
Pistol
Snare Pole
CQ
+1
3
1
-
Melee
Hit and Drag
ABILITY & EQUIPMENT SUMMARY
DISPERSED FIRE:
Each hit counts as 2 when blocked by cover. FRAG GRENADES:
Can be used when shooting at short range and when charging to raise the target's suppression level by +1. See main rulebook page xx for details. HIT AND DRAG:
During a Hit and Run, if at least one of these attacks successfully hits, move the target D6+1" directly towards your squad leader (or as close as possible) and facing your unit. Targets that contain a large model, are at long range, or inside a building/transport cannot be dragged. HIT AND RUN SPECIALIST:
All weapons equipped on this model gain the Hit and Run weapon type. MOB MENTALITY:
If its squad leader has this ability, this unit has a bonus to WP tests based on the number of models currently in the unit:
4 models = +1
5 or more models = +2
MOBILE:
Ignore the wild firing penalty for shooting after performing a Dash action, but this unit cannot perform both Aim and Take Cover actions during the same activation. POISON (+1):
(+1) DAM on Organic models. RAPID ACCELERATION:
While on the move or targeted by defensive fire, this unit gains +1 EVS (up to EVS 5) and the Dodge (1) ability, which allows it to block up to (1) hits each round of shooting. If this unit already has a Dodge ability, it gains +1 to its existing Dodge ability value. SCOUT:
When deploying your force, this unit may be set up in no-man's land, provided it is still entirely on your half of the table (measured from your reserve table edge). Alternatively, scout units in reserve may make a flanking maneuver. UNSTABLE:
Each hit roll result of 1 raises this unit's suppression level by +1 (after the round of shooting). XENOS HELPER:
This unit is able to utilize Frag Grenades when shooting or charging without the usual requirement of 1 model in the unit losing their ability to fire in return.
UNIT DESIGNATORS: Forsaken, Organic Broken Biker Boss: Bike, Squad Leader