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Faction and Unit Rules


6 points Sig Jammer Disruption of enemy communications and weapons is the game and Sig Jammers play it very well.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
Sig Jammer 7 4 1 2 1 2 5+ Infantry
UNIT SIZE: 1 Sig Jammer
EQUIPMENT: Targeting Scrambler, Tech Disruptor
ABILITIES: Scout, Shadow Strike
OPTIONS:
  • Up to 2 separate Sig Jammer units may be taken as a single Elite unit selection.
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
Tech Disruptor (High Power) 18" - - - 2+ High Power Disruptor
Tech Disruptor (Low Power) 18" - - - 2+ Low Power Disruptor
ABILITY & EQUIPMENT SUMMARY
HIGH POWER DISRUPTOR: Suppressive Fire only - Automatically raise the target's suppression level by an additional +2, but reduce the firing model's Field ability to Field (1) until it next activates. In addition, until the end of the turn the target gains the Mission Specialist ability and cannot have any orders issued to it.
LOW POWER DISRUPTOR: Suppressive Fire only - Automatically raise the target's suppression level by an additional +1. In addition, until the end of the turn the target gains the Mission Specialist ability and cannot have any orders issued to it.
SCOUT: When deploying your force, this unit may be set up in no-man's land, provided it is still entirely on your half of the table (measured from your reserve table edge). Alternatively, scout units in reserve may make a flanking maneuver.
SHADOW STRIKE: Up to 1 unit in reserve per turn with this ability may arrive via the Out of the Shadows action.
TARGETING SCRAMBLER: This unit has the Field (4) ability, which allows it to block up to (4) hits each round of shooting. However, this ability cannot be used against attacks made at short range.
UNIT DESIGNATORS: Forsaken, Organic, Solo




 
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