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Faction and Unit Rules


Hakoyu Grand Master Trained in traditional hand-to-hand combat techniques, Hakoyu Grand Masters are valued additions to Broken assault units.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
Hakoyu Grand Master 7 5 4 2 3 2 6+ Infantry
UNIT SIZE: 1 Hakoyu Grand Master
EQUIPMENT: Hakoyu Phase Weapon
ABILITIES: Combat Bodyguard, Deflect (2), Mob Mentality, Shadow Strike
OPTIONS:
  • Add-on: May add up to 1 Hakoyu Grand Master to the following units, without exceeding their normal maximum size:
    • Rabble Assault: 3 points
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
Hakoyu Phase Weapon CQ +1 5 1 - Melee Phase
ABILITY & EQUIPMENT SUMMARY
COMBAT BODYGUARD: Use this model's EVS characteristic for the unit when being attacked in CQ Fighting. However, hits from CQ Fighting must be assigned to models with this ability first, when possible.
DEFLECT (2): Special defense - Block up to (2) melee weapon hits each round of CQ Fighting.
MOB MENTALITY: If its squad leader has this ability, this unit has a bonus to WP tests based on the number of models currently in the unit:
  • 4 models = +1
  • 5 or more models = +2

PHASE: Each hit counts as 2 when blocked by the Field ability.
SHADOW STRIKE: Up to 1 unit in reserve per turn with this ability may arrive via the Out of the Shadows action.
UNIT DESIGNATORS: Organic




 
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