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Hakoyu Grand Master
Trained in traditional hand-to-hand combat techniques, Hakoyu Grand Masters are
valued additions to Broken assault units.
Hakoyu Grand Master |
7 |
5 |
4 |
2 |
3 |
2 |
6+ |
Infantry |
1 Hakoyu Grand Master |
Hakoyu Phase Weapon |
Combat Bodyguard, Deflect (2), Mob Mentality, Shadow Strike |
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- Add-on: May add up to 1 Hakoyu Grand Master to the following units, without exceeding their normal maximum size:
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Hakoyu Phase Weapon |
CQ |
+1 |
5 |
1 |
- |
Melee |
Phase |
COMBAT BODYGUARD:
Use this model's EVS characteristic for the unit when being attacked in CQ Fighting. However, hits from CQ Fighting must be assigned to models with this ability first, when possible.
DEFLECT (2):
Special defense - Block up to (2) melee weapon hits each round of CQ Fighting.
MOB MENTALITY:
If its squad leader has this ability, this unit has a bonus to WP tests based on the number of models currently in the unit:
- 4 models = +1
- 5 or more models = +2
PHASE:
Each hit counts as 2 when blocked by the Field ability.
SHADOW STRIKE:
Up to 1 unit in reserve per turn with this ability may arrive via the Out of the Shadows action.
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