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Faction and Unit Rules


6 points Rabble Assault Only the truly desperate assault fortified positions. But the desperate are a terrifying enemy.
MODEL NAME MV EVS SKL AV CQA FOR WP MODEL TYPE
Broken Rabble 7 4 1 2 1 1 6+ Infantry
Rabble Boss 7 4 1 2 1 1 6+ Infantry
UNIT SIZE: 3 Broken Rabble
1 Rabble Boss
EQUIPMENT: Broken Rabble: Beam Blastgun
Rabble Boss: Beam Blastgun
ABILITIES: Broken Rabble: Mob Mentality, Shadow Strike
Rabble Boss: Mob Mentality, Shadow Strike
OPTIONS:
  • May add up to 2 Broken Rabble: +2 points each.
  • For -1 pts, any model may replace Beam Blastgun with any 2:
    • Beam Pistol
    • Chem Pistol
    • Frag Grenades
    • Overcharged Powercells
    • Slug Pistol
  • Up to 3 Broken Rabble may replace Beam Blastgun with:
    • Chem Launcher: +0 points.
    • EMP Harpoon: +0 points.
    • Glue Carbine: +0 points.
    • Glue Rifle: +0 points.
    • Massive Torch: +1 point.
    • Torch: +0 points.
WEAPON NAME RNG SHO PEN DAM SUP TYPE ABILITIES
Beam Blastgun 18" 1 4 1 5+ Short Ranged Improvised Club
Beam Pistol 12" 1 4 2 6+ Pistol Unstable
Chem Launcher 18" 1+SB 3 1 3+ AoE Dispersed Fire, Poison (+1)
Chem Pistol 12" 1 3 1 6+ Pistol Dispersed Fire, Poison (+1)
EMP Harpoon 24" 1 5 2 5+ Drag Unit, Emp (+1)
Glue Carbine 12" D3 3 1 2+ Short Ranged Slowed
Glue Rifle 18" D3 3 1 2+ Slowed
Massive Torch 8" 1+D6 3 1 2+ Short Ranged Burn (1), Dispersed Fire
Overcharged Powercells CQ 1 5 4 - Grenade Placed Charge, Unstable
Slug Pistol 12" 2 2 1 6+ Pistol
ABILITY & EQUIPMENT SUMMARY
BURN (1): Critical hit - Immediately place (1) Burn token on the target. When the target next activates, raise its suppression level by +1 for each Burn token it has. Burn tokens can be removed via the Extinguish action.
DISPERSED FIRE: Each hit counts as 2 when blocked by cover.
DRAG UNIT: If at least one of these attacks successfully hits, move the target D6" directly towards your squad leader (or as close as possible) and facing your unit. Targets that contain a large model, are at long range, or inside a building/transport cannot be dragged.
EMP (+1): (+1) DAM on Armored and Inorganic models.
FRAG GRENADES: Can be used when shooting at short range and when charging to raise the target's suppression level by +1. See main rulebook page xx for details.
IMPROVISED CLUB: If attacking unarmed in CQ Fighting, this model gains +1 CQA.
MOB MENTALITY: If its squad leader has this ability, this unit has a bonus to WP tests based on the number of models currently in the unit:
  • 4 models = +1
  • 5 or more models = +2

PLACED CHARGE: May only attack a target composed entirely of large models.
POISON (+1): (+1) DAM on Organic models.
SHADOW STRIKE: Up to 1 unit in reserve per turn with this ability may arrive via the Out of the Shadows action.
SLOWED: If one or more of these hits are not blocked by special defense, then the target is immediately slowed: halve the target's MV until the end of its next activation. If the target is already slowed, raise its suppression level by +1 instead.
UNSTABLE: Each hit roll result of 1 raises this unit's suppression level by +1 (after the round of shooting).
UNIT DESIGNATORS: Organic, Rabble
Rabble Boss: Infantry, Squad Leader




 
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