For -1 pts, any model may replace Beam Blastgun with any 2:
Beam Pistol
Chem Pistol
Frag Grenades
Overcharged Powercells
Slug Pistol
Up to 3 Broken Rabble may replace Beam Blastgun with:
Chem Launcher: +0 points.
EMP Harpoon: +0 points.
Glue Carbine: +0 points.
Glue Rifle: +0 points.
Massive Torch: +1 point.
Torch: +0 points.
WEAPON NAME
RNG
SHO
PEN
DAM
SUP
TYPE
ABILITIES
Beam Blastgun
18"
1
4
1
5+
Short Ranged
Improvised Club
Beam Pistol
12"
1
4
2
6+
Pistol
Unstable
Chem Launcher
18"
1+SB
3
1
3+
AoE
Dispersed Fire, Poison (+1)
Chem Pistol
12"
1
3
1
6+
Pistol
Dispersed Fire, Poison (+1)
EMP Harpoon
24"
1
5
2
5+
Drag Unit, Emp (+1)
Glue Carbine
12"
D3
3
1
2+
Short Ranged
Slowed
Glue Rifle
18"
D3
3
1
2+
Slowed
Massive Torch
8"
1+D6
3
1
2+
Short Ranged
Burn (1), Dispersed Fire
Overcharged Powercells
CQ
1
5
4
-
Grenade
Placed Charge, Unstable
Slug Pistol
12"
2
2
1
6+
Pistol
ABILITY & EQUIPMENT SUMMARY
BURN (1):
Critical hit - Immediately place (1) Burn token on the target. When the target next activates, raise its suppression level by +1 for each Burn token it has. Burn tokens can be removed via the Extinguish action. DISPERSED FIRE:
Each hit counts as 2 when blocked by cover. DRAG UNIT:
If at least one of these attacks successfully hits, move the target D6" directly towards your squad leader (or as close as possible) and facing your unit. Targets that contain a large model, are at long range, or inside a building/transport cannot be dragged. EMP (+1):
(+1) DAM on Armored and Inorganic models. FRAG GRENADES:
Can be used when shooting at short range and when charging to raise the target's suppression level by +1. See main rulebook page xx for details. IMPROVISED CLUB:
If attacking unarmed in CQ Fighting, this model gains +1 CQA. MOB MENTALITY:
If its squad leader has this ability, this unit has a bonus to WP tests based on the number of models currently in the unit:
4 models = +1
5 or more models = +2
PLACED CHARGE:
May only attack a target composed entirely of large models. POISON (+1):
(+1) DAM on Organic models. SHADOW STRIKE:
Up to 1 unit in reserve per turn with this ability may arrive via the Out of the Shadows action. SLOWED:
If one or more of these hits are not blocked by special defense, then the target is immediately slowed: halve the target's MV until the end of its next activation. If the target is already slowed, raise its suppression level by +1 instead. UNSTABLE:
Each hit roll result of 1 raises this unit's suppression level by +1 (after the round of shooting).
UNIT DESIGNATORS: Organic, Rabble Rabble Boss: Infantry, Squad Leader